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Soccer Betting Rules
Soccer Betting Rules
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Written by Jay
Updated over a week ago

SOCCER

  1. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match does not start as scheduled, and does not start the same day (local time of the match site) then wagers on the match will have no action and be refunded.

    The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match

  2. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.

  3. Wagers will be decided on games with two halves scheduled for 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, tournaments, friendlies, or other matches may have time frames different than two 45 minute halves. If SX Bet does not announce this special playing time before the start of the game all bets will be considered void and stakes returned. If, in a game scheduled for two halves of 45 minutes each, a referee ends the game with an official result with a time different than 2 halves of 45 minutes each, wagers will still have action. If a referee declares a game abandoned for any reason, wagers will be void and stakes returned.

  4. If a match is suspended before full time is reached, and not completed the same day, (local time of the match site) wagers on the outcome of the match are considered void and all stakes shall be returned. If a match is suspended before full time is reached and not resumed the same day, (local time of the match site) wagers related to just the first half will have action, only if the first half has been completed. However, in the case of a suspended match not resumed the same day, (local time of the match site) most other proposition wagers not strictly related to the first half will have no action. These will include, but aren't limited to: corner kicks, offsides, players to be sent off, red/yellow cards, both teams to score, correct score, time of first goal, clean sheet, and specific players to score/not score. For further clarity, a bet on both teams to score will be void in a suspended match, even if both teams have already scored. Likewise, a wager on a player to score/not score will have no action in a suspended match, even if that player already scored. Likewise, a wager on when the first goal will be scored will have no action in a suspended match, regardless of whether a goal has been scored. Likewise all corner/offside bets will be void in a suspended match, even if the number has exceeded the posted over/under. Live propositions on the team to score first, or next, will have action if there is a goal in a suspended match.

  5. Handicap Betting: Soccer games may have either a Single Handicap or a Double Handicap.

  6. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.

  7. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.

  8. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

  9. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.

  10. Bets on teams to qualify or to advance to the next round of a competition:

  11. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).

  12. For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

    For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

  13. For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

    For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

  14. For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.

  15. Player Proposition:A proposition bet concerning if a player will score one or more goals, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count.Player to Score at Any time and Hat-Trick propositions concerning a specific match: For wagers to have action the player must start the match (in the starting XI). Wagers on any player who does not start the match will be cancelled.First and Last Player to Score propositions concerning a specific match: For wagers to have action the player must take part in the match (in the starting XI or substituted in). Wagers on any player who does not take part in the match will be cancelled.First Player to Score propositions concerning a specific match: Wagers on players substituted in after the first goal is scored will be cancelled.Every effort will be made to quote First or Last Player to Score odds for all possible participants. However, if there is a goal scorer whose odds are not listed, all customer wagers will still have action (as long as they meet the criteria above).

  16. Bookings Propositions:For grading purposes, both yellow and red cards are included in Bookings Propositions. Yellow cards count as 1 point and red cards count as 2 points.Two yellow cards shown to the same player leading to an automatic red card will count as 3 points: 1 point for the 1st yellow card and 2 points for the red card. The 2nd yellow card will not be counted.For grading purposes, yellow or red cards shown to any “non-player” (player on the bench, manager, coach or other staff) do not count for Bookings Propositions.Yellow or red cards shown during periods of extra time are not included. Only yellow and red cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.Yellow and red cards shown during the half time break are counted for 2nd half and full time Bookings Propositions.

  17. Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    If a corner is awarded and not taken it will not be counted towards grading.

  18. Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

  19. Exact Score, Total number of Goals, Team Number of Goals, Both Teams to Score, Double Chance and any Handicap Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.

  20. Head to Head Last Longer Propositions:Winner will be decided on who advances further in tournament. In a Head to Head between two teams that reach the final, the winner of the final will be graded as team to advance further.If two teams go out in same round, or both in group stage, then Head to Head proposition between these teams will be graded as no action, regardless of the time or date of their respective games or regardless of their standing in group.

  21. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.

  22. For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.

  23. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.

  24. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.

  25. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.

  26. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.

  27. Any discipline (yellow card, red card, sending off, penalty) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.

  28. At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.

  29. Entire Tournament PropositionsEntire Tournament Propositions (for example World Cup or EURO): For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include extra time, but not penalty shoot-outs:Total goals in the entire tournament by individuals,Who will score more goals matchups between individualsTotal goals scored by each country over the entire tournament,Who will score more goals matchups between countries,Will a hat trick be scored in any game of the tournament.Total Tournament Corners: All TeamsBookings: Please note that unlike individual game rules, if a player receives a yellow or red card after the final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during extra time or during penalty shoot-outs also will count toward the entire tournament total.In the case of a tie for the "Top goalscorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.For all "Who will score more goals" matchups, both players must play in the first game of their respective team for bets to have action.For all propositions concerning an individual player's over/under goals for the entire tournament, that player must play in his team's first game of the tournament for bets to have action.When wagering on the total number of red cards in a tournament or competition, red cards shown to a player as a result of the second yellow card will be included in the grading of the wager.

  30. Soccer Rules for Live Betting Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, tournaments, friendlies, or other matches may have time frames different than two 45 minute halves. If SX.bet does not announce this special playing time before the start of the game all bets will be considered void and stakes returned. If, in a game scheduled for two halves of 45 minutes each, a referee ends the game with an official result with what appears to be a time different than 2 halves of 45 minutes each, wagers will have action. If a referee declares a game abandoned for any reason, wagers will be void and stakes returned. If a match is suspended before full time is reached, and not completed the same day, (local time of the match site) Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned. The exception to this is the 1st half. If the 1st half is completed, and the game is abandoned during the 2nd half before full time is reached, wagers relating to only the 1st half will have action. When betting on corner kicks, a corner must be taken to count towards grading. If a corner kick is awarded and not taken it will not be counted. For grading purposes, when placing a Live Soccer 2-way Handicap (Asian Handicap) bet, the handicap and price displayed are for the entire match outcome. Current score is taken into account for Live Soccer 2-way Handicap bets. Unless otherwise specified, All Soccer Live 2-way Handicap bets relating to the 1st half will be settled based on the goals scored in the entirety of the 1st half. All goals scored before the bet is accepted are included. For grading purposes, all other (not covered by Rule 30.4) Live Soccer lines displayed include all goals/corners/bookings scored in the match. Unless otherwise specified, bets placed on all other (not covered by Rule 30.4) Live Soccer lines will be settled using the Regulation Time score (or the 1st half score in case of bets relating to the 1st half), regardless of the score when the bet is sent in. For example, bets settled as described by this rule 30.5 are Total Goals, Team Total Goals, 1X2 (Money Line) and 3-way Handicap bets. When wagering on a live Soccer event, the current score and red card information is considered part of the line. If this information is incorrect, the line is deemed to be incorrect. Any other information, such as timers, is displayed for information purposes only. It is the responsibility of the client to verify that such details are accurate before placing their bets. In friendly matches, if a red card is shown but play continues with the same number of players on the field, the red card score will be updated and wagers will have action. SX.bet reserves the right to cancel any wager made on an obvious "bad" line. SX.bet does not guarantee that odds will be offered at any specific time during the match. When a team name is followed by “ET only” this is for the 30 minute extra time period and any time the referee adds to compensate for injuries and other stoppages. It does not include penalty shootouts. When a team name if followed by "PEN" this is for penalty shootouts only. When wagering on penalty kicks, only the first 10 penalty kicks will be counted in determining the result on the total. All penalty kicks will be counted when determining the result on the handicap. Live wagers, after they are submitted, can be seen in the ticket area as "Processing Live Bet."​ Within approximately 10 seconds the live wager will be accepted or declined. Wagers will not be accepted when wagering is suspended for goals, penalties, dangerous free kicks, corner kicks, or similar game-changing situations. Rejected live wagers will be shown in a declined state with a message, "Your bet was not accepted." Accepted live wagers will be displayed with a message "Your bet was accepted." Some accounts work with Danger Zones as described in rules 16-18 rather than the wager acceptance logic spelt out in rule 12-14. Based on the current status of a live Soccer match, and at the discretion of SX.bet, matches may be placed in a danger zone. Wagers placed while a game is in a danger zone are subject to rejection. Any live wager made prior to the time of a decision of the Video Assistant Referee (VAR) which conflicts with the original decision (or non-decision, such as allowing play to continue after a possible infraction before reviewing the video) by the official on the field will be treated as void if the odds offered on that specific wager are materially affected by the VAR decision.​

1x2 Betting

1x2 Betting generally has three different betting outcomes, on SX.Bet there are actually 6 different betting outcomes to allow for betting on either side of each line. The following are the 6 different betting types within 1x2 and what the associated settlement is:

  1. Team A - Betting that Team A WINS the match, a tie or loss by Team A results in a LOSS

  2. Not Team A - Betting that the result will NOT be Team A, if Team A wins the bet will be graded a LOSS

  3. Tie - Betting that Team A & Team B will TIE, a win for either team results in a LOSS

  4. Not Tie - Betting that Team A and Team B will not tie, if Team A and Team B tie the bet will be graded a LOSS

  5. Team B - Betting that Team B WINS the match, a tie or loss by Team B results in a LOSS

  6. Not Team B - Betting that the result will NOT be Team B, if Team B wins the bet will be graded a LOSS

For example: Italy WINS vs. USA 3-2

  1. Bet: "Italy" - WIN

  2. Bet: "Not Italy - LOSS

  3. Bet: "Tie" - LOSS

  4. Bet: "Not Tie" - WIN

  5. Bet: "USA" - LOSS

  6. Bet: "Not USA" - WIN

Start times:

The start times of all events are for informational purposes only and if incorrect the common sense and correct odds for the time period will be used. Events can only be graded once.

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